Volume 32, Issue S1 p. 635.8-635.8
Anatomy
Free Access

X-Reality and the HTC Vive: Virtually No Match for the Physical Model in Anatomical Education

Giancarlo Pukas

Giancarlo Pukas

McMaster University, Hamilton, ON, Canada

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Liliana Wolak

Liliana Wolak

McMaster University, Hamilton, ON, Canada

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Sylvia Mohanraj

Sylvia Mohanraj

McMaster University, Hamilton, ON, Canada

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Jason Lamb

Jason Lamb

Learning Technologies Lab, McMaster University, Hamilton, ON, Canada

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Geoffrey Norman

Geoffrey Norman

Health Research Methods, Evidence, and Impact, McMaster University, Hamilton, ON, Canada

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Bruce Wainman

Bruce Wainman

Pathology and Molecular Medicine, McMaster University, Hamilton, ON, Canada

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Abstract

Recent advancements in computer technology have resulted in the rise of X-reality (XR) systems. Some institutions have begun to use XR systems as an alternative to cadaveric specimens and physical models. This transition has been carried out despite a lack of evidence about the efficacy of XR. In our earliest study, we compared the physical model to 3D, interactive projections on a 2D screen and found participants that learned from the physical model performed significantly better in nominal measures. Following this study, we explored the efficacy of more refined XR systems and established that participants who learned from the physical model performed significantly better in both nominal and functional measures of anatomical knowledge compared to those who learned from the Microsoft HoloLens, which is a mixed-reality (MR) device. In our current study, we explored the efficacy of the HTC Vive, a pure virtual-reality (VR) device, in comparison to the physical model in anatomical education. We hypothesized that given the enthusiasm surrounding this XR system, the VR model should perform at least as well as the physical model. We first conducted a preliminary qualitative study with 20 participants to develop an optimal learning environment for the VR model. Following this preliminary analysis, we recruited 20 McMaster University students with no prior formal anatomy education. Participants were allotted 10 minutes to learn 20 anatomical structures from a pelvic model on the VR headset. Participants were then given a 25-question test on a female, cadaveric pelvis with no time limit. The test questions were either nominal or functional. The nominal questions involved identifying the structures labelled on the cadaver and the functional questions involved interpreting the function of a structure based on its location and form. We compared the results of the VR participants to the 20 participants who learned on the physical model and the 20 participants who learned on the MR model from our HoloLens study. Our analysis demonstrated that participants learning on the physical model performed significantly better than the VR model when comparing total testing scores (56.4% vs 45.0%, respectively; p = 0.034). Furthermore, the VR model participants performed better than the MR model participants in terms of total testing score, although these results were not statistically significant (45.0% vs 37.6%, respectively; p = 0.267). In conclusion, these findings provide further evidence to support the superiority of the physical model over XR systems. Our future directions involve testing with other, more complex anatomical structures and exploring the factors that contribute to the superiority of the physical model, such as the role of stereopsis.

Support or Funding Information

Self-funded

This abstract is from the Experimental Biology 2018 Meeting. There is no full text article associated with this abstract published in The FASEB Journal.